{"created":"2023-06-19T11:40:32.536225+00:00","id":762,"links":{},"metadata":{"_buckets":{"deposit":"9b151a8a-3669-482e-a5cf-4037950969a5"},"_deposit":{"created_by":14,"id":"762","owners":[14],"pid":{"revision_id":0,"type":"depid","value":"762"},"status":"published"},"_oai":{"id":"oai:setsunan.repo.nii.ac.jp:00000762","sets":["1:3:234:86:98"]},"author_link":["1302","1303"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2014-02","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicPageEnd":"60","bibliographicPageStart":"51","bibliographicVolumeNumber":"21","bibliographic_titles":[{"bibliographic_title":"経営情報研究 : 摂南大学経営情報学部論集"},{"bibliographic_title":"Journal of Business Administration and Information","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"ビジネスゲームによる教育に関して,従来からその教育効果を疑う批判がある.例えば,学生の従来から持っている能力で結果が決まってしまうとか,偶然性が含まれるので努力してもムダであるなどである.そこで筆者は摂南大学で8年間,1年次学生を対象に2種類のYBG のビジネスゲームで教育を行った.その結果,2つのゲームの利益の関する結果については低い相関が得られた.一方,2つめのゲームの結果と学生のプレゼン評価の結果には高い相関が見られた.したがって,ゲームによる教育では,学生は十分努力していて教育効果が得られていることが実証された.","subitem_description_type":"Abstract"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1340-2617","subitem_source_identifier_type":"ISSN"}]},"item_10002_text_24":{"attribute_name":"記事種別","attribute_value_mlt":[{"subitem_text_value":"研究論文"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"黒澤, 敏朗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"KUROZAWA, Toshiro","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2014-03-19"}],"displaytype":"detail","filename":"005kurosawa.pdf","filesize":[{"value":"307.2 kB"}],"format":"application/pdf","license_note":"Copyright (c) 2014 by Setsunan University","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"複数のビジネスゲームによる教育効果の検証","url":"https://setsunan.repo.nii.ac.jp/record/762/files/005kurosawa.pdf"},"version_id":"760836af-3dad-4ef4-8dfc-7cb0bcfea9f3"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ビジネスゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"経営入門教育","subitem_subject_scheme":"Other"},{"subitem_subject":"相関分析","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"複数のビジネスゲームによる教育効果の検証","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"複数のビジネスゲームによる教育効果の検証"},{"subitem_title":"Verification of Learning Effect by two Business Games","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"14","path":["98"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-03-19"},"publish_date":"2014-03-19","publish_status":"0","recid":"762","relation_version_is_last":true,"title":["複数のビジネスゲームによる教育効果の検証"],"weko_creator_id":"14","weko_shared_id":-1},"updated":"2023-06-19T12:26:30.258788+00:00"}